Import Upstream version 2.72.4
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185
gio/tests/gsocketclient-slow.c
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185
gio/tests/gsocketclient-slow.c
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/* GIO - GLib Input, Output and Streaming Library
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*
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* Copyright (C) 2018 Igalia S.L.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General
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* Public License along with this library; if not, see <http://www.gnu.org/licenses/>.
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*/
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#include <gio/gio.h>
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static void
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on_connected (GObject *source_object,
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GAsyncResult *result,
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gpointer user_data)
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{
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GSocketConnection *conn;
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GError *error = NULL;
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conn = g_socket_client_connect_to_uri_finish (G_SOCKET_CLIENT (source_object), result, &error);
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g_assert_no_error (error);
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g_object_unref (conn);
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g_main_loop_quit (user_data);
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}
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static void
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test_happy_eyeballs (void)
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{
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GSocketClient *client;
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GSocketService *service;
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GError *error = NULL;
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guint16 port;
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GMainLoop *loop;
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loop = g_main_loop_new (NULL, FALSE);
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service = g_socket_service_new ();
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port = g_socket_listener_add_any_inet_port (G_SOCKET_LISTENER (service), NULL, &error);
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g_assert_no_error (error);
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g_socket_service_start (service);
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/* All of the magic here actually happens in slow-connect-preload.c
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* which as you would guess is preloaded. So this is just making a
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* normal connection that happens to take 600ms each time. This will
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* trigger the logic to make multiple parallel connections.
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*/
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client = g_socket_client_new ();
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g_socket_client_connect_to_host_async (client, "localhost", port, NULL, on_connected, loop);
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g_main_loop_run (loop);
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g_main_loop_unref (loop);
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g_object_unref (service);
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g_object_unref (client);
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}
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static void
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on_connected_cancelled (GObject *source_object,
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GAsyncResult *result,
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gpointer user_data)
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{
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GSocketConnection *conn;
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GError *error = NULL;
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conn = g_socket_client_connect_to_uri_finish (G_SOCKET_CLIENT (source_object), result, &error);
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g_assert_error (error, G_IO_ERROR, G_IO_ERROR_CANCELLED);
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g_assert_null (conn);
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g_error_free (error);
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g_main_loop_quit (user_data);
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}
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typedef struct
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{
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GCancellable *cancellable;
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gboolean completed;
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} EventCallbackData;
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static void
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on_event (GSocketClient *client,
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GSocketClientEvent event,
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GSocketConnectable *connectable,
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GIOStream *connection,
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EventCallbackData *data)
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{
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if (data->cancellable && event == G_SOCKET_CLIENT_CONNECTED)
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{
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g_cancellable_cancel (data->cancellable);
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}
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else if (event == G_SOCKET_CLIENT_COMPLETE)
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{
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data->completed = TRUE;
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g_assert_null (connection);
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}
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}
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static void
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test_happy_eyeballs_cancel_delayed (void)
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{
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GSocketClient *client;
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GSocketService *service;
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GError *error = NULL;
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guint16 port;
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GMainLoop *loop;
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EventCallbackData data = { NULL, FALSE };
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/* This just tests that cancellation works as expected, still emits the completed signal,
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* and never returns a connection */
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loop = g_main_loop_new (NULL, FALSE);
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service = g_socket_service_new ();
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port = g_socket_listener_add_any_inet_port (G_SOCKET_LISTENER (service), NULL, &error);
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g_assert_no_error (error);
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g_socket_service_start (service);
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client = g_socket_client_new ();
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data.cancellable = g_cancellable_new ();
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g_socket_client_connect_to_host_async (client, "localhost", port, data.cancellable, on_connected_cancelled, loop);
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g_signal_connect (client, "event", G_CALLBACK (on_event), &data);
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g_main_loop_run (loop);
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g_assert_true (data.completed);
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g_main_loop_unref (loop);
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g_object_unref (service);
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g_object_unref (client);
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g_object_unref (data.cancellable);
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}
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static void
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test_happy_eyeballs_cancel_instant (void)
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{
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GSocketClient *client;
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GSocketService *service;
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GError *error = NULL;
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guint16 port;
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GMainLoop *loop;
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GCancellable *cancel;
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EventCallbackData data = { NULL, FALSE };
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/* This tests the same things as above, test_happy_eyeballs_cancel_delayed(), but
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* with different timing since it sends an already cancelled cancellable */
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loop = g_main_loop_new (NULL, FALSE);
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service = g_socket_service_new ();
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port = g_socket_listener_add_any_inet_port (G_SOCKET_LISTENER (service), NULL, &error);
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g_assert_no_error (error);
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g_socket_service_start (service);
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client = g_socket_client_new ();
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cancel = g_cancellable_new ();
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g_cancellable_cancel (cancel);
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g_socket_client_connect_to_host_async (client, "localhost", port, cancel, on_connected_cancelled, loop);
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g_signal_connect (client, "event", G_CALLBACK (on_event), &data);
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g_main_loop_run (loop);
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g_assert_true (data.completed);
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g_main_loop_unref (loop);
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g_object_unref (service);
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g_object_unref (client);
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g_object_unref (cancel);
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}
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int
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main (int argc, char *argv[])
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{
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g_test_init (&argc, &argv, NULL);
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g_test_add_func ("/socket-client/happy-eyeballs/slow", test_happy_eyeballs);
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g_test_add_func ("/socket-client/happy-eyeballs/cancellation/instant", test_happy_eyeballs_cancel_instant);
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g_test_add_func ("/socket-client/happy-eyeballs/cancellation/delayed", test_happy_eyeballs_cancel_delayed);
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return g_test_run ();
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}
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